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Book Macromedia Flash ActionScript 2 IT Training UK
COURSE TITLE:

Macromedia Flash ActionScript 2 Training UK

LEVEL:

Introduction : Advanced

COURSE LENGTH:

up to 2 days

COURSE PRICES:

*All prices quoted exclude VAT

COURSE OVERVIEW:

This course introduces Flash users to programming with ActionScript 2, including using ActionScript 2 to animate, process data, and create dynamic content. The course emphasizes the object-oriented capabilities of Flash MX2004, and teaches students how to use ActionScript 2 objects, methods, events, properties, and functions, with an eye toward ActionScript 2 best practices.

 

The course outlines below set out the full range of topics you can choose to cover during your on-site training course, and you can build your course around your exact training requirements, or any specific projects you or your staff are working on at present.
You will find that this approach makes our courses the most effective and productive use of your training budget available today.
For off-site courses use the outline below as a guide to the modules available, contact us now for a full off-site course outline and training dates.

Introduction Level


Introducing ActionScript 2
ActionScript 2 Overview
Using Simple ActionScript 2 to Control a Movie Clip
Adding Comments and Performing Simple Debugging
Exploring ActionScript 2 Concepts through the ActionScript 2 Reference

Learning Flash MX2004 ActionScript 2 Fundamentals
Working with Symbols and Instances
Adding Actions to Timeline Frames
Inheriting Movie Clip Properties
Referencing Movie Clip Timelines
Implementing Button Movie Clips
ActionScript 2 Best Practices

Creating Forms in Flash
Forms Overview
Creating Form Fields
Using Form Data Within Flash MX2004
Validating Forms
Passing Variables Out of Flash MX2004

Creating Movie Clips with ActionScript
Creating Empty Movie Clips
Using the loadMovie Method to Load SWF and JPEG Files
Drawing with ActionScript 2
Creating Duplicate Movie Clips
Generating Multiple Copies of a Movie Clip

Intermediate Level


Animating with ActionScript
Why Use ActionScript 2 to Animate?
Changing Movie Clip Properties Over Time
Changing an Animation Interactively
Stopping Animation When a Condition Is Met

Creating Objects
Understanding Objects
Creating Objects Visually
Creating Objects Using Built-in Movie Clip Methods
Creating Objects Using the new Keyword for Built-in Objects

Reusing Code
Reusing Code
Functions Overview
Defining Variables Local to Functions
Identifying When to Use Functions
Using Dynamic Evaluation
Referencing an External ActionScript 2 File

Creating Dynamic Content Using Text Files
Understanding Dynamic Content
Where Does the Data Come From?
Getting Data into Macromedia Flash
Waiting Until the Data Has Loaded

   

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