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Book Discreet 3D Studio Max IT Training UK
COURSE TITLE:

Discreet 3D Studio Max Training UK

LEVEL:

Introduction : Intermediate

COURSE LENGTH:

1 or 2 days

COURSE PRICES:

*All prices quoted exclude VAT

COURSE OVERVIEW:

3D Studio Max is an industry standard Modelling and Animation Package.For complex 3D models with smooth animation to special effects, lighting, etc. 3D Studio Max is a powerful tool for people in various positions from architects to interior designers and games producers. It is the complete solution for creating 3D images for animations, multimedia productions, broadcast and the web.

 

The course outlines below set out the full range of topics you can choose to cover during your on-site training course, and you can build your course around your exact training requirements, or any specific projects you or your staff are working on at present.
You will find that this approach makes our courses the most effective and productive use of your training budget available today.

Introduction Level


Introduction Introduction to 3D graphics
Introduction to XYZ Editing
Introduction to the Studio Max

Main screen
Working with the Viewports
Viewport rendering and Grid Display
2D Modelling and Spline Editing
Creating and Extruding Text

Creating 3D Standard Primitives
Creating 3D Extended Primitives
Move, Scale and Rotate Functions
Using the Grid Helper

The Morph function
The Boolean function
The Connect function
The Shape Merge function
The Scatter function
The Conform function
Creating Lofted Objects
Merging and importing files

Modifying Vertices, Faces and Edges
3D Skew Modifiers
3D Taper Modifiers
3D Blend Modifiers

Creating, Editing and Working with Lights and Cameras
Updating Viewports to Cameras
Working with the Materials Editor
Assigning Materials to Objects
Adjusting Self Illumination and Opacity
Selecting images by their character attributes

Understanding the Copy, Instance and Reference Clone Options
Using the Snap and 3D Snap options
Working with mirror, Array and Align

Basic Animating
Understanding time standards
Animating Modifiers
Working with the Basic Track View Functions
Adding backgrounds
Rendering a scene
Rendering an animation
Exercises

Intermediate Level


Creating NURBS from Primitives
Working with Tri and Quad Patches
Creating CV and Point Surfaces
Using Gizmos
Creating Bones
Working with the Ring Array function
Linking and unlinking
Binding to Space Warps
Inverse Kinematics
Working with NURBS Surface and Curves
Editing Material Age
Motion blur
Working with the Hierarchy Options
Using Space Warps
Working with Motion Trajectories and Parameters
Working with Utilities
Working in Track View

   

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